DJentropy Ovaert wrote:iovi Hashur wrote:Not talking about serious PvP here. Real PvPers know what i mean (Wow hold your horses there hi-sec camper. You dont do pvp). These are the players WHO cannot set a goal...
rofl you just said "Real PVPers" lmao
Real pvp = a player engages in combat with another player. PVP = player vs. player. When a player shoots at another player, it's quite real :)
Stop applying your own personal feelings to terms with clear definitions. If you log into EVE, chances are you are engaging in some form of PVP at almost all times, and simply because you don't like some of those forms does not make them less "real" then the ones you do like.
Personally, I find null sec sov grinding boring as hell, wormholes a pain in my ass, and factional warfare just broken and silly. I find roaming around and ganking everything that I can possibly gank in high-sec to be epic fun and much lol. Chances are, we don't agree on this - but this does not make the PVP that either of us engage in less "real" then the other.
Ok first let me make this clear. I'm writing here in the forum, so that we can make a constructive debate. Not poke each others eye.
About real pvp...I'll give you an example so that you understand my point of view. My biggest loss so far was a t1 industrial carrying about 500 mill in route from amarr to jita. This happened when i played a little over a month(char age matters, you will see what i mean)
So i jump in an 0.6 system, i see many ships around wait for a few seconds (still gate cloacked) and then i press jump button towards the next gate. As soon as this happens i get a concord mail (i still see my ship intact). 2-3 secs later im in my pod. So a Vexor has one shot me.
Why is this not PvP:
a) I had no chance to react (no skills/mods would make any difference). And before you say cloak, neither had the skills at that time (45 days old char) and even if i did, you know that when there are like 15 ships + MTUs+drones+containers you cant really cloak.
So in other words this is not PvP. It's player vs game mechanics.
b) You probably know too well that some ships can lock in 1-2 secs. Within that time a t1 industrial cant go back 12km to previous gate or align and warp.
I'm not even gonna get into fitting ship in a different way. cause tbh with my skills at the time the result would be the same.
So in other words this was not Player vs Player. It was Player vs "Hope i warp before i get concorded" and the guy literally had the time to make wreck free for all...and warp away!!
Now if you wanna gank miners..By all means. They have d scan, can be aligned etc etc. Different story
As for the waiting times . I understand what you are saying. I have other stuff i can do till skills train, cause i had to learn about that at some point.
About the activities scaling with sp.. Yeah you can manufacture just with minimum lvls. T2s. not gonna talk about T3. Or invention times (i mean industry as a whole not just manufacturing). And i still cant find a reason why skills like Frigate construction aren't needed for T1 as well?? That would be scaling. That's what i mean